01. I am interested. How do I do get involved?

02. Is this a game?

03. Where do I buy it?

04. What do I need to get started?

05. When can I start driving?

06. How expensive will this be?

07. What kind of computer will I need?

08. When/how often will you provide updates?

09. Is this a mod of NASCAR Racing: 2003 Season?

10. Do you sell or support the NASCAR Racing: 2003 simulation?

11. How do cars/tracks get chosen?

12. Will you sponsor my racing/driving efforts?

13. Will I be able to drive all of the cars and tracks offered by iRacing.com?

14. Will iRacing.com support private leagues, allowing groups of friends to run invitation-only races with their friends, in the same way that NR2003 and other titles do?

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01. I am interested. How do I do get involved?
Register for updates on the iRacing.com Web site. We will email you regarding the progress of development and updates to the Web site. When we are ready to host public races, we will invite you to subscribe and participate in a racing school.

02. Is this a game?
No, iRacing.com is not a video game. It is a training tool for real-world racers and a platform for a new branch of motorsport known as simracing which is the sport of real-time, online racing.

03. Where do I buy it?
iRacing.com Motorsport Simulations will only be available at iracing.com.

04. What do I need to get started?
A relatively current home PC (see number 07 below for more info), a broadband Internet connection and a basic steering wheel and pedals (computer version, not out of a friend's car), which can be purchased from any major electronics retailer. Check back at iRacing.com in the near future for a list of recommended controls and retail outlets.

05. When can I start driving?
Development of the iRacing.com simulation is ongoing. Unlike traditional software publishing practices that involve hard-and-fast release dates and associated media blitzes, the iRacing.com roll-out will follow more of an organic growth pattern, moving from beta testing to targeted introductions to broader availability over time. We are helping to grow a new sport, which is a much more complex task than simply launching a product.

06. How expensive will this be?
Pricing has not been set, but it is our goal that no one with real interest in simracing will be excluded.

07. What kind of computer will I need?
We will announce minimum and recommended computer specifications in the near future, but we expect that the average home PC currently available in stores will be sufficient. Upgrading to a mid-range, dedicated 3D video card will probably be recommended.

08. When/how often will you provide updates?
New partner announcements, updates on track and car development, as well as other news will be posted when available. Although frequency will vary, we expect to have updates at least twice each month.

09. Is this a mod of NASCAR Racing: 2003 Season?
No. We used the NR2003 code as a starting point, taking advantage of its greatest strengths, such as the net code, which allows full fields of drivers to race online in real time, and the replay system, which enables drivers to review their on-track performance. But every major section of the code has substantially improved for the iRacing.com simulation, and large portions are all new.

10. Do you sell or support the NASCAR Racing: 2003 simulation?
No. While many people still race using NR2003 and we are honored by the position it holds in the simracing community, neither we nor any other commercial entity has a legal right to distribute or derive profit from NR2003. After Vivendi's license to use the trademarks involved in NR2003 expired in 2004, any remaining copies had to be removed from shelves.

11. How do cars/tracks get chosen?
Cars and tracks are added through partnerships between iRacing.com and other entities within the motorsport industry. They are selected to enhance the breadth and depth of our offering, covering multiple ladders of advancement based on the various disciplines within the sport (e.g., road racing, oval-track racing, stockcars, formula cars, sports cars and sedans). For more information about partnerships with iRacing.com, please visit our Partners page within this site.

12. Will you sponsor my racing/driving efforts?
While we encourage everyone in their on-track endeavors, we are not offering any sponsorship at this time.

13. Will I be able to drive all of the cars and tracks offered by iRacing.com?
Yes. Just as in real-world racing, iRacing.com features talent ladders that drivers can climb, based on their experience and the skills they have acquired. But iRacing.com also offers the opportunity to drive cars and tracks to which you would never have access in the real world. Drivers will be able to test the full range of iRacing.com cars, and they'll also be able to race those cars against other competitors of similar skill levels.

14. Will iRacing.com support private leagues, allowing groups of friends to run invitation-only races with their friends, in the same way that NR2003 and other titles do?
We are investigating different ways to support requests for individual races and leagues and are committed to providing this opportunity to racers at some point in the future.